![]() DWEdit is great for modding existing content (if you leave the graphics alone), but the Import and Export features don't appear to work, at least on my computer.Ĥ. bmp textures doesn't work, either for restoring the textures, or getting the models working.ģ. dds textures on other subs disappear, which means that my 3d.grp and 3d.ndx files have to be replaced in order to get DW working again. In addition, when new models (with or without textures) are installed using GRP, the. When I have tried to install them manually using GRP (by Adam Milazzo), I had the same problem.ģ. ![]() The models from LWAMI, when installed according to the instructions, are invisible in my installation of DW.Ģ. Many thanks to Neil Halliday for tracking down The Pixel Twin’s Utility Disk! We were able to include the docs from that disk, with the later version posted to AF which I found later.I know that it's irritating, but I'll probably have to post this on some other threads as well:ġ. Elon Musk won’t be hiring me for my new car design, that’s for sure! It should now display your new model, at least I hope so. Then on line 46, you can change each filename similar to what I have done here:Ĥ6 I(X_LIST)=start(6) : I(Y_LIST)=start(7) : I(Z_LIST)=start(8) : I(S_LIST)=start(9) : I(FIL_PATS)=start(10) : bload “objects\cybercar.x”,start(6) : bload “objects\cybercar.y”,start(7) : bload “objects\cybercar.z”,start(8) : bload “objects\cybercar.obj”,start(9) In line 10 you can modify the palette, I think this may need experimenting with to get the colours to match up correctly. You just type in the name you want for the whole file set, but no extension required as it saves out 4 new files at once.Ĩ) Modify the example file listing (STOS3D3.BAS), so you can load in your new model and view it. The doc says it saves off a *.S file somewhere, it doesn’t, it’s an *.OBJ file (so remember to keep your original Wavefront *.OBJ files within a seperate folder from your output here, to avoid overwriting!). ![]() Export a new object file set (*.X, *.Y, *.Z, *.OBJ) to a blank floppy disk image in drive A (not your HDD partition, as I don’t think it can save to HDD). If you mess up, reload the *.3D2 file and start again.ħ) Click on the floppy disk icon “O” with the arrow pointing towards it, ie. You will have to click on “EXP FACE” a couple of times, sometimes more. Clean up each surface by deleting the first triangle (with “DEL FACE”), then expand the 2nd triangle to make all surfaces appear like your original Blender 3D model. Use the arrow keys to navigate around the model, Z
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